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Male Digital Human – Anatomy System

Anatomy-based male digital human developed for TU Dortmund University. The project includes skeletal and musculature systems designed to support coherent deformation, an animation-ready rig with optimized skinning, ARKit-compatible facial blendshapes, and PBR texture sets for real-time engines. Production-ready assets also include eyes, teeth and internal mouth structures for facial animation.

Rendered in Maya with Arnold.