The Bakhtak

The "Bakthak" is a short film developed at the ifs Internationale filmschool cologne. Where I was in charge of the design and 3D conceptualization of the legendary creature, including modeling, sculpting, rigging, texturing and grooming. 
Using the cutting-edge capabilities of MetaHumans and Unreal Engine's Motion Capture, together with Narina Allakhverdian, Nicole Mynarek and Sina Rezaeinejad

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature Grooming  Xgen

Creature Grooming Xgen

Creature Grooming  Xgen

Creature Grooming Xgen

Creature in Zbrush

Creature in Zbrush

Creature in Zbrush

Creature in Zbrush

Creature Rigging in Maya

Creature Rigging in Maya

Creature high details in Zbrush

Creature high details in Zbrush

Creature 2D Concept Art

Creature 2D Concept Art