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The Bakhtak

The "Bakthak" is a short film developed at the ifs Internationale filmschool cologne. Where I was in charge of the design and 3D conceptualization of the legendary creature, including modeling, sculpting, rigging, texturing and grooming. 
Using the cutting-edge capabilities of MetaHumans and Unreal Engine's Motion Capture, together with Narina Allakhverdian, Nicole Mynarek and Sina Rezaeinejad

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Unreal Engine 5

Creature in Zbrush

Creature in Zbrush

Creature high details in Zbrush

Creature high details in Zbrush

Creature 2D Concept Art

Creature 2D Concept Art