The "Bakthak" is a short film developed at the ifs Internationale filmschool cologne. Where I was in charge of the design and 3D conceptualization of the legendary creature, including modeling, sculpting, rigging, texturing and grooming. Using the cutting-edge capabilities of MetaHumans and Unreal Engine's Motion Capture, together with Narina Allakhverdian, Nicole Mynarek and Sina Rezaeinejad